How to Play
You're running a deep-space outpost from day one. The goal: keep power, life support, crew morale, and hull integrity in the green long enough to earn certification by day 30.
- Build modules from the Build tab — each draws power and needs crew to operate. Overextend and you'll brown out.
- Random events (equipment failures, crew disputes, supply windows) interrupt the sim and force a choice — there's rarely a free option.
- Use the Repair All button or build a Maintenance Bay once modules start taking damage, so you're not babysitting repairs manually.
- Speed controls (▶ ▶▶ ▶▶▶) let you fast-forward the quiet stretches and slow down for events.
Losing power, crew, or hull entirely ends the run early — the Market and Research tabs are how you get ahead of that before it happens.